A downloadable game for Windows

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the pitch:

you play a gas station clerk working her shift on the day the earth is destroyed.



a note from the developer:

hi! it doesn't have to be like this turned out to be a little bit more of a personal project for me, than i expected. from the perspective of the main character, gavin, i try to cover ground relating to human connection and the lack thereof in certain scenarios and i've struggled to write up a typical pitch that also reflects the content in way that isn't thematically atonal. so be aware going in that things'll get dark around the edges and if you aren't in the right head-space for it, you might want to hold off on playing this until you are.

also, the irony isn't lost on me, that i chose now of all times to make a game about the end of the world. if the coronavirus pandemic has put you off from apocalypse fiction, maybe also hold off on giving this a shot. i do want to say though, that i have a general distaste for how dour, cynical, bleak, mean-hearted and ideologically shitty most apocalypse fiction can be and, if you play the title, i do hope that's reflected in the work.


thank you & i hope this game finds you well

~ sbb

credits:




a special thanks to:

  • thee silver mt. zion memorial orchestra & tra-la-la band w/ choir
  • 65daysofstatic
  • the soundtrack to tetris for the phillips cd-i
StatusReleased
PlatformsWindows
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
Authorattempting entertainment
GenreInteractive Fiction, Adventure
TagsDRM Free, pastel, Text based, Twine

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Get this game and 372 more for $8.00 USD
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Comments

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(-1)

I just wanted to say I really enjoyed this, and before I get into any constructive criticism, I just want to say that anyone who loves the overall vibe of this story should definitely check out Severance by Ling Ma. It's got the exact same kind of semi-optimistic existential dread.


Now real quick I only have one note here, but the first time I played through I talked to Blake twice, then clicked on Parker because it seemed like Blake no longer wanted to talk to me, but Parker's dialogue is highly dependent on the previous message, so the whole thing just felt weird. It feels like the game really wants you to spend all your down time with a single person per playthrough, but if that's the case why give a choice? I don't know, it's not a huge deal, but it does affect the play experience.


(+1)

I really liked how the choices as links were more subtle and made me less worried about choice paralysis and _game completion_ so I could actually just play the game. 

Both of the endings I did really hit me. Life... *hugs*

(+1)

The characters and setting really emotionally resonate with me--it's such a beautifully written little game to have a nice, cathartic cry to. Definitely a recent fav!